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Likewise, the continuation of Bass' helmet to beneath his mouth was intentional to differentiate his head shape and sprite design from Mega Man and Proto Man. It's hard to translate the design of Bass' chest to waist to such a small space, the only thing that's missing is the grey between chest and waist, but that wouldn't fit. I tested out a few different versions with different yellow lining and I felt like this fit the best.
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The yellow lining around his chest and his waist is entirely intentional. I had addressed comments about Bass' 8-bit representation in regards to the size of his fins.My original intention was the keep them in scale with his 16 and 32-bit representations in Mega Man and Bass and Mega Man 8, in hindsight this wasn't a good idea as they were oversized compared to his body, in retrospect I did go a little overboard myself too. Mega Man 7 has some really weird designs, some translate into 8-bit quite well, others like Junk Man and Shade Man, just don't. For now, just enjoy something on the other end of the spectrum 16-bit robot masters in 8-bit. No new Mega Man 7 style sprites this time unfortunately, I am busy working away at Mega Man 3 and 4 at this second. Thank you for the comments and criticisms, I will hope to address most if not all of them in the near future. Do not edit or repost my work as your own because I will find out and I will take action. I'm working towards making singular sprites of all the classic Mega Man robot masters with a few extras on the side, these are a few robot masters, most are from Mega Man 7, 8 and Bass since those characters never received official 8-bit sprites other than Frost Man and Slash Man, but they were dumb so who gives a damn.Īll work displayed in this thread is mine and custom made unless stated otherwise, edits and collaborations will always be acknowledged and any original artists will receive appropriate credit. There is no reason for his sprites to be lazy edits of Mega Man. Mega Man 10's Bass sprites are literal garbage. Except for Wood Man since his design sucks, oh dear. Mega Man 2 is a little bit easier to transcribe. Mega Man 2 robot masters in Mega Man 7 style. The original Mega Man has some weird designs in terms of face shapes which don't translate very well to Mega Man 7 style. ∺nd people who care about that, I mean, okay, great, thats silly, I cant help you.Mega Man robot masters in Mega Man 7 style. I dont think that question has ever been a point of interest for anybody on 2D games, really.Īnd for people who care about higher resolution in 2D games, Alex had the following to say. But in 2D games, its just the resolution you draw your sprite at. I mean, resolution actually matters in that case.
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Its always more of a question of 3D games. I dont think anybody actually cares about this with 2D games. I mean, it is pixel style, so why would we make it 1080p?, he said to GamingBolt. Yeah, its low resolution, and very intentionally so.
#Hyper light drifter sprite art advice 1080p
When asked whether his game will run at 1080p resolution, he had the following to say: For now its fine"ĭeveloper Alex Preston believes resolution does not matter for 2D games and he gives a pretty good reason to justify his statement. " to engage if people just want to be upset about something without furthering the conversation. " to a surface and the engine handles scaling." " Scaling a tiny sprite (16x16 pixels) properly to any higher resolution beyond the original looks no different. Watching blurry low Rez YouTube videos is an incorrect correlation " " resolution of the display, so output will look the same regardless. Just look at shovel knight, or Super Time Force, or Fez. " as the sprites are designed at a sub 480 resolution. " and I responded with how silly a q it is for our game, as 1080p makes no difference theres nothing gained in sharpness or fidelity " Someone asked about the whole 1080p issue " " A fair amount of misunderstanding about resolution and how it behaves. Update: The developer made a response regarding the article and clarified the misunderstandings about the resolution.
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